Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Feb 27, 2007, 05:15 PM // 17:15   #1
Desert Nomad
 
tenshi_strife's Avatar
 
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
Advertisement

Disable Ads
Default Druid

this is my idea on a druid class... this was origanally posted in http://www.guildwarsguru.com/forum/s...ju ngle+based

but it was suggested that i post the classes here so i will.

Druid

Description

Druids are melee casters with meadium armor and 3 pips of energy and medium energy that are in tune with nature. Many of their skills will involve changing forms, Attacks, and manipulating nature. The do have some healing but they are mainly set for damage. Druids fight to protect their homes in the jungle and are mainly hermits.

Attributes

Shapshifting(Primary)
Increases duration of forms by 1% every 2 points.

the skills for this would kinda revolve around forms. it would of course have form moves, all elite of course. some ideas on which forms are,
Wolf Form:10 energy, 3 sec cast time, 10 sec recharge.(would have a werewolf type apperance)disabled for 120 secs, attack 15% faster, cause bleeding on critical hits.
Bear From:10 energy, 3 sec cast time, 10 sec recharge.(would look kinda like a werebear thing) disabled for 120 secs,deal +20 damage in melee, cause deep wound on critical hits.
Fox Form:10 energy, 3 sec cast time, 10 sec recharge.(werefox apperence.... seeing a trend >.<) disabled for 120 secs,move 10% faster, 15% chance to block incoming attacks.

and there can be a myriad of more.

also there would be some skills that do additional damage or whatnot while in a certain form but that will mainly be left to another attribute.

Nature Communion
no inherient effect

These skills would revolve around nature and life. for example:
Living Vines: target foe cant move for (1..6) seconds. this effect ends prematurely if that for takes damage.
Nourish: heal target ally for (10...60) health.
Fog:Nature Ritual, all creatures have a 50% chance to miss with ranged attacks. IE: wands staffs bows.

Elemental Communion
no inherient effect

These spells would have a lot to do with damage and elements. for example:
Fire Claw: target touched for takes 5...40 damage and suffers from burning for 1..2 seconds and bleeding for 5...9 seconds.
Earth Spike: target foe takes 5...30 damage and is knocked down.


Fury
no inherient effect

these would be attack skills and attack related spells. Many attack skills will do more depending on what form you are in. for example:
Bite: deal +5...20 damage, if you have a druid form on you this attack deals an additional 5..20 damage and causes bleeding.
Maul: deal + 20 damage, if you have bear form on you this attack deals an additional 20 damage and you gain 40 life.

Armor

one major conflict of havveing a druid is that many believe that its armor will delve into the rangers armor, but my idea wont. Druids will wear more animal pelts and Heavy nature based armor. For instense a druids armor will have branches and leaves and will look a bit more primitive than most. Or a druids armor will be made of animal pelts with a helm of an animal head like a wolf, Much like warrior ascalon armor.

they will have roughly the same armor value as a dervish.

Weapons

The druids weopon will be claws. whey will be 2 handing in that there is 2 of them, like an assasins daggers. They are melee weapons and will have an attack speed of an axe. the look of them will vary but it will always retain a slashing attack type.

Charecter animation

druids will tend to have a rough look in most of the face models. Also their walking animation will look much like a bear hobbleing along. their posture will be slightly slumped. when they cast spells wit will have a look of a roar. with longer spells they will start low to the ground an rise up and roar. they will attack much like a bear swipeing at something, with elongated motions and brutal power.

Beliefs

Druids will be devote followers of Meledru with a few more fury oriented druids worshiping Balthazar.

so yea please post CONSTRUCTIVE critisism.
tenshi_strife is offline   Reply With Quote
Old Feb 27, 2007, 07:54 PM // 19:54   #2
Krytan Explorer
 
Join Date: Feb 2007
Location: Boston, MA
Guild: Higher Order [HO]
Profession: D/
Default

Well, I would expect someone who requests only "CONSTRUCTIVE" criticism on his post would be decent anough to do the same on other peoples threads, but i guess I expected too much.

http://www.guildwarsguru.com/forum/s...php?t=10124533

Anyways, here is my constructive criticism. The major flaw in this suggestion is the fact that your primary attribute is linked to only the forms. It has no bonus whatsoever unless you use the forms. In addition these forms, as you say, will be elites, which would make this profession extremely weak until the form could be capped. Another flaw is that, depending on how long forms actually last, the downtime between casting would make the skills only useable in the form completely useless for X amount of time. The forms have to have small bonuses and be able to be kept up indefinetely and not be elites.

definetely /notsigned

Last edited by Soul of the Scythe; Feb 27, 2007 at 08:10 PM // 20:10..
Soul of the Scythe is offline   Reply With Quote
Old Feb 27, 2007, 08:20 PM // 20:20   #3
Desert Nomad
 
tenshi_strife's Avatar
 
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
Default

ok to answer that first the main attribute is based on form because this class is based heavly on forms.... but not only on forms so really this will also make a good secondary profession. ALSO the skills are IMPROVED by forms not rquired to be in a form, as in it improves if you are in a form, does not require to be in a form. also to get to your "all forms are elite so screwed until you cap" problem, there will be a druid quest in the very begining to get your first form so you arnt screwed. but yes thanks for the input.
tenshi_strife is offline   Reply With Quote
Old Feb 27, 2007, 08:52 PM // 20:52   #4
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

oooh.. is this a battle? (between tenshi and Soul of the Scythe?)

get my popcorn ready...
actionjack is offline   Reply With Quote
Old Feb 27, 2007, 08:55 PM // 20:55   #5
Desert Nomad
 
tenshi_strife's Avatar
 
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
Default

lol no battle just my answers to his worries
tenshi_strife is offline   Reply With Quote
Old Feb 27, 2007, 09:28 PM // 21:28   #6
Wilds Pathfinder
 
FelixCarter's Avatar
 
Join Date: Jul 2006
Profession: Mo/Me
Default

¬_¬

I love maturity when it comes to communities. Lets not express too much adoration all at once now, people.

As for the idea, it looks interesting and innovative. But it seems like a ranger emulating a ritualist and elementalist. Might just be me, however.
FelixCarter is offline   Reply With Quote
Old Feb 27, 2007, 10:00 PM // 22:00   #7
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

Well, I like such "frictions". Not because I like to see people arguing one another, but rather its the share of ideas, the toss back and forth of what work and won't work, that would help bring forth a better one.

That why theres the CCC thread befoe...

Thus its something I would encourage on.

Well, that is also assume both party are mature as well....
actionjack is offline   Reply With Quote
Old Feb 27, 2007, 10:02 PM // 22:02   #8
Desert Nomad
 
tenshi_strife's Avatar
 
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
Default

might as well through in dervish and warrior...... really, yes it does have some similarities with some other classes but there is basicly no way for it not to have some similarites.... really, assasins could bve argued to be warriors and eles and mes' mixed, rit could be a necro monk mix, and paragon could be a ranger warrior monk mix, and dervish could be a assasin warrior mix, all of the clases have some similarities with other classes but i tryed to stray as far as possible from the others.
tenshi_strife is offline   Reply With Quote
Old Feb 28, 2007, 02:50 PM // 14:50   #9
Krytan Explorer
 
Join Date: Feb 2007
Location: Boston, MA
Guild: Higher Order [HO]
Profession: D/
Default

ya, no battle, just exchanging ideas. Anet would never make an elite available that early in the game just to satisfy a requirement for a class. i like some of the ideas you have, just not that one, lol. i suggested that the form not be elite and be able to be kept up pretty much indefinetely, lasting minutes but giving little or no bonuses. the attack skills would be the bonuses. an elite could be like an amped up form, that gives great bonus like the dervish forms and are disabled just like the dervish forms(almost identical really jsut for creatures and not god avatars).
Soul of the Scythe is offline   Reply With Quote
Old Feb 28, 2007, 02:57 PM // 14:57   #10
Jungle Guide
 
System_Crush's Avatar
 
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
Default

Quote:
Originally Posted by actionjack
Well, I like such "frictions". Not because I like to see people arguing one another, but rather its the share of ideas, the toss back and forth of what work and won't work, that would help bring forth a better one.
I like frictions too, in so much that I like to see people arguing with one another

But action is right you will be far more able to make your CC(s) stand out by working together to improve them.

Quote:
yes it does have some similarities with some other classes but there is basicly no way for it not to have some similarites
Well actually there is, but it is like trying to find your way around wearing a blindfold, I'm not demanding you or anyone do so.

But! (falling into clicheas agian) Ballance is a oppertunity not an issue.
Dervish forms are balanced to have quite big effects, effects worthy of an avatar of the gods. Also quite some recovery time needed as all this celestial power is a big strain on the human body.

Your druid takes the form of animals, therefor I imagine their forms to be balanced completely different.
Changing into wolf, bear and stuff(ed deer) forms should not be elite, those aren't avatars of the gods, I imagine rarer more special animals like... (I'm not saying dragon that would be sooo unimaginative) Cerberus or other mythical animals could have a elite from named after them/based on them.

As for they way the forms themselves are balanced, more to they way of balance of an ecosystem, Not last that long enough to be a strain and not powerfull enough to have a great impact.
Just bonuses that can be verry usefull when used correctly, but inherently do not give as big an advantage as avatar forms.

The 120 sec lock you have on your skills is, I'm sorry to say it, very narrow sighted at the least.
A form skill is a from skill, all you have to do to make it a acceptable one is be true to the backstory of a form.
In that your druid needs some endurance or resistance obvious in their backstory.
Dervish are very faithfull believers, they would do anything for their god(ess) this is why they can use forms unlike all the otehr proffesions, they can take the pain of their skin tearing and regrowing of all their nerves being juggled around.
Your druid needs a bit more backing in his toughened caster/ hardened hermit part, parhaps a painresistance, endurance or willpower atribute will do it as a melee caster they might need one anyway
(don't use those names use a more original name)
Druids actually suffer more than a dervish as they do not take a human form their bones are also broken and reassembled somewhere else in their body and they also grow tails and fur.

Even though the only sedative they had back then was a angry wife with a frying pan, I am in no way suggesting forms that sacrefice health, for druids.
Even though a limb is disassembled it as also reassembled completely, it only hurts any damage done is imediatly fixed.
If anything changing forms should fully heal you as it would be easyer to close the wounds than to figure out where they would go if the animal had sustained them, I however do not think that would be good for balance so use the fact GW is just a game and forget I said that.

And finally
Quote:
These spells would have a lot to do with damage and elements. for example:
Fire Claw: target touched for takes 5...40 damage and suffers from burning for 1..2 seconds and bleeding for 5...9 seconds.
Earth Spike: target foe takes 5...30 damage and is knocked down.
The use of elements to harm your foes is an elementalists job, a druid does not warp or use nature, he asks of nature to aid him.
Their powers are the causing of natural disasters, such as: thunder storms, tornados or acid rain these are powerfull spells with long recharges and high costs.
A single lighting strike should also be common, but that is already on elementalists, would be quite hard not to make it look like a copy.
Also druids learn to utalise the power of nature to grant life, not only to heal but also to defend themselves. As part of a druid is a hate against unnatural beings, such as the undead and vampires, they are able to channel life as holy damage, either directly(costs more energy) or again aided by nature through blessed rain or something else(less energy but less damage)

That is about it, I believe it is a good thing you did not suggest any type of summoning on them, that would have made them to much like sooo many of the other druid suggestions that have already been made.
Its quite good I guess, there is something about it, that I like more than other druid suggestions, sadly I don't know what that is...

Last edited by System_Crush; Feb 28, 2007 at 04:05 PM // 16:05..
System_Crush is offline   Reply With Quote
Old Feb 28, 2007, 04:22 PM // 16:22   #11
Desert Nomad
 
tenshi_strife's Avatar
 
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
Default

yes i do see some of your concerns but the reason i made forms elite are so yyou can only have one on your bar... but maybe controlling the elements was a bit much... and i can see your concern on that... i will work on rehashing my idea and see what i could come up with... Thanks for your suggestions they have been helpful and please feel free to add more
tenshi_strife is offline   Reply With Quote
Old Mar 01, 2007, 06:55 PM // 18:55   #12
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

It is a fine identity, and widely appealing (although right now I wouldn't personally be thrilled to play it).

A shape shifting class which turns into wearwolf would be cool, I think it is far to cliche to turn into werewolf and werebear, since that was obviously done in D2 and any number of other creatures could be used instead of the same one which tolk absolutely no creativity (no creativity really pisses me off), but overall, the idea is good.

Making the forms Elite is not neccessary, new mechanics can simply be added to disable the use of multiple forms at once, or even better, if you use a form when you already have a form, you simply lose the exsisting form and take on the next, just like a stance, only one at a time.

Some simple features to include to make it interesting are attacks which can only be used wile in a form, either you could have some or all of the weapon skills in their weapon attribute be available only in forms, or offer additional effects if your using a form. Lets suggest, "Certain Attack does X damage and if you are in X form you deal X condition for X seconds".

Making direct copies of God forms for the use of shapeshifting forms and placing them in the primary attribute so the class has exclusive use to them just like god forms is an obvious repeat and completely unacceptable. Shapeshifting should not work like god forms, should not be in the primary attribute or be exclusive to this class, and basicly everything you came up with for you class is totally repeated crap with no creativity or originality, but a new look and feature, and the name isn't sufficient either.

So basicly the only thing we can get from this idea is that shapeshifting would be cool, and you can't come up with a good shapeshifting idea. Lets move on to the next one and see if they can do better.
BahamutKaiser is offline   Reply With Quote
Old Mar 01, 2007, 10:37 PM // 22:37   #13
Desert Nomad
 
tenshi_strife's Avatar
 
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
Default

ok first the does X while not in form and X while in form IS INCLUDED, also i wanted to make use of form skills which are currently only used by dervishs which should not be, i believe more classes should use form skills so i came up with this, ALSO i made the forms primary so you dont get d/dr form RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs, that would be annoying, and i have already adressed that "i should change the elite status of the forms" also i choose the name druid because it ties in with what i origanally intended it for, which is this
http://www.guildwarsguru.com/forum/s...ju ngle+based



so its not a matter of not creative but rather a tie in

Last edited by tenshi_strife; Mar 01, 2007 at 10:40 PM // 22:40..
tenshi_strife is offline   Reply With Quote
Old Mar 02, 2007, 03:09 AM // 03:09   #14
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

The concepts you stated have been suggested by nearly every shapeshifter idea since the begining of the class concept writen on this or any thread (and yes I was there).

I wish I could mark the number of druid ideas, as well as shape shifters, lupine, feral, werewolf, fury, and a dozen other titles. We came up with the Form idea before we even had dervishes.

And a tie in to other work which also overlooks exsisting game application doesn't validate the idea one gram. Why don't you go to GuildWiki and search the word Druid........

I know I'm being an ass........ I thought it was funny, and I find the crushing of poor ideas a neccessary part of moving onto good ones.

By they way, did you realize you don't even have a weapon attribute? Don't bother explaining that it was a mistake, I realize that, but even worse, you developed a secondary attribute with skills that don't work on another class since they require a form which is only accessible through the primary attribute........... yeah the rest of us, we figured these things out before you even got here....... when your done pretending you know what your doing, I will show you how to do it right.
BahamutKaiser is offline   Reply With Quote
Old Mar 02, 2007, 09:21 PM // 21:21   #15
Desert Nomad
 
tenshi_strife's Avatar
 
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
Default

hahahahah you really cannot stop being an ass can you, what do you have napoleanic syndrome or something, you act like this is a war and you have something to prove, i just put out my idea for others to mull over not as an act of conflict... really recheck your outlook on life man.
tenshi_strife is offline   Reply With Quote
Old Mar 03, 2007, 01:53 AM // 01:53   #16
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

LOL, you know nothing, I make a concious decision to bash ideas so people will think twice before spitting out half mawwed concepts with no insight, research of developement. If you read any of the less than 10 good ideas made by others on the thread than you would see that I am extremely supportive and helpful. Problem is that there are 2000 bad ones.

Here is some work by one of the few that can learned how to make a good idea, read some of his works and learn, since boot camp is obviously to harsh for your senses.
http://www.guildwarsguru.com/forum/s...php?t=10120650

But hey, if you perfer to cling to the brotherhood of idiots, your welcome to it, the vast majority of ideas that go through here are so weak, boring, undesirable, idiotic, broken and or unacceptable that they don't have half the chance my Dragon idea has of being considered, which is nearly none. Which is why it is so funny when people make such weak crap and turn around to mock genious because their idea sucked so much that they couldn't even pretend to defend it.

In case you didn't know, both Assassin and Paragon where thought up on these forums a long time ago, and I was one of the few who contributed significant identity features and guidelines to how such a class should act and look, I don't really care if you think I know what I'm doing or not, Anet recognizes good suggestions.

Last edited by BahamutKaiser; Mar 03, 2007 at 02:03 AM // 02:03..
BahamutKaiser is offline   Reply With Quote
Old Mar 03, 2007, 07:24 PM // 19:24   #17
Krytan Explorer
 
Lydz's Avatar
 
Join Date: Jun 2006
Location: Cape Town, South Africa
Guild: The Crazy Dragons [TCD]
Profession: E/Mo
Default

While we're making Druids, why not Shamans and Warlocks, maybe a Paladin or Rogue. Heck...why not just copy the rest of World of Warcraft while we're at it. You could of at LEAST thought of an original name ffs!
Lydz is offline   Reply With Quote
Old Mar 03, 2007, 07:34 PM // 19:34   #18
Frost Gate Guardian
 
darkdawn's Avatar
 
Join Date: Oct 2006
Location: Canada
Guild: [QUE]
Default

Lmao you realise that rogue, druid, warlock, shaman and paladin were use in tons of games, anime, movie, book, etc. way before WoW was created...
darkdawn is offline   Reply With Quote
Old Mar 03, 2007, 07:42 PM // 19:42   #19
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

LMAO you do realize that WoW has a larger player base and income than all of it's competators put together right? Sure all of WoW characters are extremely cliche and lame, that is why I never considered playing it.... beside the fact that they are in WoW, being so lame and cliche is bad enough on it's own.

Notice how Anet perfers simple descriptive names like Elementist instead of Sorcer, Warrior, Ritualist (which is a shaman) and Assassin.

Since WoW is covering D&D identities so throughoughly, I hope we never have to put up with that in GW, they can invent original material and features even for related identities.
BahamutKaiser is offline   Reply With Quote
Old Mar 03, 2007, 08:04 PM // 20:04   #20
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

Going off a bit on a side issue now, but it just bring up an observational point I want to make in regarding to names.

GW's professions, while follow the general RPG arch-types, are named a bit differntly, as they aim to make it more unique from rest of the bunch. Elementalist, Rituralist, Dervish, Paragon, Mesmer are profession/classes name that you don't see alot in other games. In that respect, I would agree that Druid is not the best name.

However, as this is a Concept Class, I think it is a feastible name. As many won't be reading all that is suggested, having a name like Druid, which imediatly draw up of a idenity, sometime make a suggestion easier and faster to understand. With a more exotic name, sometime it would take a while, or need to do additional research, to understand what they are.

And for me, in looking at a CC, I think its the concept and the idea that were suggested that are more important, than the name or number itself, as those can easily be change.

So to conclude it all, I think Druid is a good to use in suggesting, but should also need to provide other more "exotic" names as well (name like Kalku or Machi or Bersërkr or Pujari... search Wiki)

On a side note.. I am being more defensive about this because I also once suggested a CC named Druid as well....
actionjack is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:32 AM // 07:32.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("